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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
BlueprintType wrapper around FParticleBurst to allow managing in blueprint/python logic.
| Name | FParticleBurstBlueprint |
| Type | struct |
| Header File | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include Path | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FParticleBurstBlueprint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraStackGraphUtilitiesAdapterLibrary.h | |||
FParticleBurstBlueprint
(
const FParticleBurst& InParticleBurst |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | The number of particles to burst | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| CountLow | int32 | If >= 0, use as a range [CountLow..Count] | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| Time | float | The time at which to burst them (0..1: emitter lifetime) | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|