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| Name | FParticleBurst |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h |
| Include Path | #include "Particles/ParticleEmitter.h" |
Syntax
USTRUCT ()
struct FParticleBurst
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleBurst() |
Particles/ParticleEmitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | The number of particles to burst | Particles/ParticleEmitter.h |
|
| CountLow | int32 | If >= 0, use as a range [CountLow..Count] | Particles/ParticleEmitter.h |
|
| Time | float | The time at which to burst them (0..1: emitter lifetime) | Particles/ParticleEmitter.h |
|