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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT&40;BlueprintInternalUseOnly&41;
struct FNiagaraEventHandlerAddAction
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNiagaraAddEventGeneratorOptions | AddEventGeneratorOptions | ||
| bool | bRandomSpawnNumber | Whether using a random spawn number. | |
| EScriptExecutionMode | ExecutionMode | Begin FNiagaraEventScriptProperties. | |
| int32 | MaxEventsPerFrame | Controls how many events are consumed by this event handler. | |
| int32 | MinSpawnNumber | The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. | |
| ENiagaraEventHandlerAddMode | Mode | ||
| FGuid | SourceEmitterID | Id of the Emitter Handle that generated the event. | |
| FName | SourceEventName | The name of the event generated. | |
| int32 | SpawnNumber | Controls whether or not particles are spawned as a result of handling the event. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FNiagaraEventScriptProperties |