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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/FNiagaraEventHandlerAddAction
Syntax
UPROPERTY&40;BlueprintReadWrite, Category&61;"Event Handler Options"&41;
int32 SpawnNumber
Remarks
Controls whether or not particles are spawned as a result of handling the event. Only valid for EScriptExecutionMode::SpawnedParticles. If Random Spawn Number is used, this will act as the maximum spawn range.