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BlueprintType wrapper around FEmitterDynamicParameter to allow managing in blueprint/python logic.
| Name | FEmitterDynamicParameterBP |
| Type | struct |
| Header File | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include Path | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FEmitterDynamicParameterBP
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraStackGraphUtilitiesAdapterLibrary.h | |||
FEmitterDynamicParameterBP
(
const FEmitterDynamicParameter& DynamicParameter |
NiagaraStackGraphUtilitiesAdapterLibrary.h | ||
FEmitterDynamicParameterBP
(
FName InParamName, |
NiagaraStackGraphUtilitiesAdapterLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bScaleVelocityByParamValue | bool | If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| bSpawnTimeOnly | bool | If true, only set the value at spawn time of the particle, otherwise update each frame. | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| bUseEmitterTime | bool | If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| ParamName | FName | The parameter name - from the material DynamicParameter expression. READ-ONLY | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| ParamValue | FRawDistributionFloat | The distribution for the parameter value. | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|
| ValueMethod | TEnumAsByte< EEmitterDynamicParameterValue > | Where to get the parameter value from. | NiagaraStackGraphUtilitiesAdapterLibrary.h |
|