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API > API/Plugins > API/Plugins/CaptureProtocolStack > API/Plugins/CaptureProtocolStack/FControlCommunication
| Name | FCommunicationRunnable |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Source/CaptureProtocolStack/Public/Control/Communication/ControlCommunication.h |
| Include Path | #include "Control/Communication/ControlCommunication.h" |
Syntax
class FCommunicationRunnable : public FRunnable
Inheritance Hierarchy
- FRunnable → FControlCommunication::FCommunicationRunnable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCommunicationRunnable
(
FControlCommunication& InCommunication |
Control/Communication/ControlCommunication.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCommunicationRunnable() |
Control/Communication/ControlCommunication.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRunning | bool | Control/Communication/ControlCommunication.h | ||
| Communication | FControlCommunication & | Control/Communication/ControlCommunication.h | ||
| DoneEvent | FEventRef | Control/Communication/ControlCommunication.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Join() |
Control/Communication/ControlCommunication.h | ||
uint32 Run() |
Control/Communication/ControlCommunication.h | ||
void Stop() |
Control/Communication/ControlCommunication.h |