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API > API/Plugins > API/Plugins/CaptureManagerUnrealEndpoint > API/Plugins/CaptureManagerUnrealEndpoint/FUnrealEndpointManager
| Name | FImpl |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerApp/Source/CaptureManagerUnrealEndpoint/Private/CaptureManagerUnrealEndpointManager.cpp |
| Include Path | #include "CaptureManagerUnrealEndpointManager.cpp" |
Syntax
struct FImpl
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImpl() |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FImpl() |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< TWeakPtr< FUnrealEndpoint > > FindEndpointByPredicate
(
TFunction< bool(const FUnrealEndpoint&)> InPredicate |
|||
TArray< TWeakPtr< FUnrealEndpoint > > FindEndpointsByPredicate
(
TFunction< bool(const FUnrealEndpoint&)> InPredicate |
|||
TArray< TWeakPtr< FUnrealEndpoint > > GetEndpoints() |
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int32 GetNumEndpoints() |
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void Start() |
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void Stop() |
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TOptional< TWeakPtr< FUnrealEndpoint > > WaitForEndpoint
(
TFunction< bool(const FUnrealEndpoint&)> InPredicate, |