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API > API/Plugins > API/Plugins/CQTestEnhancedInput
Class for processing FTestAction objects
| Name | FInputTestActions |
| Type | class |
| Header File | /Engine/Plugins/Tests/CQTestEnhancedInput/Source/CQTestEnhancedInput/Public/Components/InputTestActions.h |
| Include Path | #include "Components/InputTestActions.h" |
Syntax
class FInputTestActions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputTestActions
(
APawn* InPawn |
Construct the InputTestActions. | Components/InputTestActions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FInputTestActions() |
Components/InputTestActions.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FTestActionPair | TPair< TFunction< void(const APawn *Pawn)>, TFunction< bool()> > | Components/InputTestActions.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TestActions | TArray< FTestActionPair > | Components/InputTestActions.h | ||
| TickHandle | FTSTicker::FDelegateHandle | Components/InputTestActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasActiveActions() |
Returns true if there are actions in the array. | Components/InputTestActions.h | |
void StopAllActions() |
Stops any actively running actions and clears the action queue. | Components/InputTestActions.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PerformAction
(
TFunction< void(const APawn*Pawn)> Action, |
Processes the action within the current tick. | Components/InputTestActions.h | |
virtual void Reset() |
Clears all active timers. | Components/InputTestActions.h |