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API > API/Plugins > API/Plugins/Buoyancy > API/Plugins/Buoyancy/FBuoyancyWaterSplineData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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BuoyancyWaterSplineData.h |
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BuoyancyWaterSplineData.h |
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FBuoyancyWaterSplineData()
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| Name |
FBuoyancyWaterSplineData |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaterSplineData.h |
| Include Path |
#include "BuoyancyWaterSplineData.h" |
FBuoyancyWaterSplineData()
FBuoyancyWaterSplineData(const Chaos::FRigidTransform3 &, const FInterpCurveVector &, const EWaterBodyType, const TOptional< FInterpCurveFloat > &, const TOptional< FInterpCurveFloat > &, const TOptional< FShallowWaterSimulationGrid > &)
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| Name |
FBuoyancyWaterSplineData |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyWaterSplineData.h |
| Include Path |
#include "BuoyancyWaterSplineData.h" |
FBuoyancyWaterSplineData
(
const Chaos::FRigidTransform3 & InTransform,
const FInterpCurveVector & InPosition,
const EWaterBodyType InBodyType,
const TOptional < FInterpCurveFloat > & InWidth,
const TOptional < FInterpCurveFloat > & InVelocity,
const TOptional < FShallowWaterSimulationGrid > & InShallowWaterSimData
)