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Abstract class to sample water for a given particle
| Name | FBuoyancyWaterSampler |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyParticleData.h |
| Include Path | #include "BuoyancyParticleData.h" |
Syntax
class FBuoyancyWaterSampler
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuoyancyWaterSampler() |
BuoyancyParticleData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBuoyancyWaterSampler() |
BuoyancyParticleData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetAverageWaterVelocity() |
Average fluid velocity for the particle | BuoyancyParticleData.h | |
FVector GetClosestWaterPointToParticle() |
BuoyancyParticleData.h | ||
EWaterSamplerType GetSamplerType() |
BuoyancyParticleData.h | ||
virtual void InitializeForSubmersion() |
BuoyancyParticleData.h | ||
FVector SampleNormalAtPosition
(
const FVector& WorldPosition |
BuoyancyParticleData.h | ||
FVector SampleVelocityAtPosition
(
const FVector& WorldPosition |
BuoyancyParticleData.h | ||
void SampleWaterAtPosition
(
const FVector& WorldPosition, |
BuoyancyParticleData.h | ||
bool UsePerShapeWaterPlane() |
BuoyancyParticleData.h |