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Each particle will have a list of potential midphases to process, which must be sorted in descending Z order. This struct is used to store them
| Name | FBuoyancyInteraction |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyParticleData.h |
| Include Path | #include "BuoyancyParticleData.h" |
Syntax
struct FBuoyancyInteraction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RigidParticle | Chaos::FPBDRigidParticleHandle * | BuoyancyParticleData.h | ||
| WaterParticle | Chaos::FGeometryParticleHandle * | BuoyancyParticleData.h | ||
| WaterSampler | TSharedPtr< FBuoyancyWaterSampler > | BuoyancyParticleData.h |