Navigation
Unreal Engine C++ API Reference > Plugins > BlueprintFileUtils
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UBlueprintFileUtilsBPLibrary
References
Module | BlueprintFileUtils |
Header | /Engine/Plugins/BlueprintFileUtils/Source/BlueprintFileUtils/Public/BlueprintFileUtilsBPLibrary.h |
Include | #include "BlueprintFileUtilsBPLibrary.h" |
Syntax
UCLASS&40;&41;
class UBlueprintFileUtilsBPLibrary : public UBlueprintFunctionLibrary
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UBlueprintFileUtilsBPLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
bool | Copies a file. | |
![]() ![]() ![]() ![]() |
bool | DeleteDirectory
(
const FString& Directory, |
Deletes a directory and all the files in it and optionally all sub-directories and files within it |
![]() ![]() ![]() ![]() |
bool | DeleteFile
(
const FString& Filename, |
Deletes a file. |
![]() ![]() ![]() ![]() |
bool |
DirectoryExists
(
const FString& Directory |
Checks if a directory exists |
![]() ![]() ![]() ![]() |
bool | FileExists
(
const FString& Filename |
Checks if a file exists |
![]() ![]() ![]() ![]() |
bool | Finds all the files within the given directory, with optional file extension filter. | |
![]() ![]() ![]() ![]() |
bool | FindRecursive
(
const FString& StartDirectory, |
Finds all the files and/or directories within the given directory and any sub-directories. |
![]() ![]() ![]() ![]() |
FString | Get the users directory. | |
![]() ![]() ![]() ![]() |
bool | MakeDirectory
(
const FString& Path, |
Makes a new directory, and optionally sub-directories |
![]() ![]() ![]() ![]() |
bool |