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Animation graph used for blend stacks. The result node is the root of the blend graph. The input node is dynamically linked to the blend stack's sample pose.
| Name | UAnimationBlendStackGraph |
| Type | class |
| Header File | /Engine/Plugins/Animation/BlendStack/Source/Editor/Public/AnimationBlendStackGraph.h |
| Include Path | #include "AnimationBlendStackGraph.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationBlendStackGraph : public UAnimationGraph
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraph → UAnimationGraph → UAnimationBlendStackGraph
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResultNode | TObjectPtr< class UAnimGraphNode_Root > | Result node within the state's animation graph. | AnimationBlendStackGraph.h |