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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_Root |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h |
| Include Path | #include "AnimGraphNode_Root.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_Root : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_Root
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_Root.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_Root | AnimGraphNode_Root.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPoseWatchable() |
Whether or not you can add a pose watch on this node. | AnimGraphNode_Root.h | |
virtual bool IsSinkNode() |
Is this node a sink that has no pose outputs? | AnimGraphNode_Root.h | |
virtual void OnCopyTermDefaultsToDefaultObject
(
IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | AnimGraphNode_Root.h | |
virtual void OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) | AnimGraphNode_Root.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_Root.h | ||
virtual bool IsNodeRootSet() |
AnimGraphNode_Root.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDuplicateNode() |
AnimGraphNode_Root.h | ||
virtual bool CanUserDeleteNode() |
AnimGraphNode_Root.h | ||
virtual FString GetDocumentationLink() |
Get the link to the documentation. | AnimGraphNode_Root.h | |
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_Root.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_Root.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_Root.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
AnimGraphNode_Root.h |