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API > API/Plugins > API/Plugins/BlackmagicMedia > API/Plugins/BlackmagicMedia/UBlackmagicMediaSource
- UObject::PostLoad()
- UBlackmagicMediaSource::PostLoad()
References
| Module | BlackmagicMedia |
| Header | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Public/BlackmagicMediaSource.h |
| Include | #include "BlackmagicMediaSource.h" |
| Source | /Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMedia/Private/Assets/BlackmagicMediaSource.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.