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Unreal Engine C++ API Reference > Plugins > BinkMediaPlayer > UBinkMediaTexture
- UObject::PostLoad()
- UTexture::PostLoad()
- UBinkMediaTexture::PostLoad()
References
Module | BinkMediaPlayer |
Header | /Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h |
Include | #include "BinkMediaTexture.h" |
Source | /Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Private/Assets/BinkMediaTexture.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.