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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UObject::PostLoad()
- UTexture::PostLoad()
- UTextureCubeArray::PostLoad()
- UTextureCube::PostLoad()
- UBinkMediaTexture::PostLoad()
- UTexture2DArray::PostLoad()
- UVolumeTexture::PostLoad()
- UCurveLinearColorAtlas::PostLoad()
- UTextureRenderTargetCube::PostLoad()
- UTextureRenderTargetVolume::PostLoad()
- UTextureRenderTarget2DArray::PostLoad()
- UTexture2D::PostLoad()
- UCurveLinearColorAtlas::PostLoad()
- UTextureRenderTarget2D::PostLoad()
- UMediaTexture::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.