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Unreal Engine C++ API Reference > Plugins > BinkMediaPlayer > UBinkMediaTexture
- UTexture::GetSurfaceDepth()
- UBinkMediaTexture::GetSurfaceDepth()
References
Module | BinkMediaPlayer |
Header | /Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Public/BinkMediaTexture.h |
Include | #include "BinkMediaTexture.h" |
virtual float GetSurfaceDepth&40;&41; const
the depth of the surface represented by the texture.