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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::GetSurfaceDepth()
- UBinkMediaTexture::GetSurfaceDepth()
- UTextureCubeArray::GetSurfaceDepth()
- UARTexture::GetSurfaceDepth()
- UTexture2DArray::GetSurfaceDepth()
- UTexture2DDynamic::GetSurfaceDepth()
- UTextureCube::GetSurfaceDepth()
- UAREnvironmentCaptureProbeTexture::GetSurfaceDepth()
- UTextureRenderTargetCube::GetSurfaceDepth()
- UWebBrowserTexture::GetSurfaceDepth()
- UTextureRenderTargetVolume::GetSurfaceDepth()
- UTextureRenderTarget2DArray::GetSurfaceDepth()
- UVolumeTexture::GetSurfaceDepth()
- UTexture2D::GetSurfaceDepth()
- UAREnvironmentCaptureProbeTexture::GetSurfaceDepth()
- UTextureRenderTarget2D::GetSurfaceDepth()
- UMediaTexture::GetSurfaceDepth()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual float GetSurfaceDepth&40;&41; const
the depth of the surface represented by the texture.