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API > API/Plugins > API/Plugins/BaseCharacterFXEditor
Interchange layer to manage built in tab locations within the editor's layout.
| Name | UBaseCharacterFXEditorUISubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeUILayer.h |
| Include Path | #include "BaseCharacterFXEditorModeUILayer.h" |
Syntax
UCLASS ()
class UBaseCharacterFXEditorUISubsystem : public UAssetEditorUISubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UAssetEditorUISubsystem → UBaseCharacterFXEditorUISubsystem
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EditorSidePanelAreaName | const FName | Identifier for the Layout extension in BaseCharacterFXEditorToolkit's StandaloneDefaultLayout. | BaseCharacterFXEditorModeUILayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
Removes RegisterLayoutExtensions callback from the module corresponding to GetModuleName() | BaseCharacterFXEditorModeUILayer.h | |
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Adds RegisterLayoutExtensions as a callback to the module corresponding to GetModuleName() | BaseCharacterFXEditorModeUILayer.h | |
virtual void RegisterLayoutExtensions
(
FLayoutExtender& Extender |
Docks the editor Mode tab in the Editor side panel area of the layout. | BaseCharacterFXEditorModeUILayer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetModuleName() |
OVERRIDE THIS. | BaseCharacterFXEditorModeUILayer.h |