Navigation
API > API/Editor > API/Editor/EditorFramework
| |
|
| Name |
UAssetEditorUISubsystem |
| Type |
class |
| Header File |
/Engine/Source/Editor/EditorFramework/Public/Toolkits/AssetEditorModeUILayer.h |
| Include Path |
#include "Toolkits/AssetEditorModeUILayer.h" |
Syntax
UCLASS ()
class UAssetEditorUISubsystem : public UEditorSubsystem
Inheritance Hierarchy
Derived Classes
Constants
| Name |
Type |
Remarks |
Include Path |
| BottomLeftTabID |
const FName |
|
Toolkits/AssetEditorModeUILayer.h |
| BottomRightTabID |
const FName |
|
Toolkits/AssetEditorModeUILayer.h |
| TopLeftTabID |
const FName |
|
Toolkits/AssetEditorModeUILayer.h |
| TopRightTabID |
const FName |
|
Toolkits/AssetEditorModeUILayer.h |
| VerticalToolbarID |
const FName |
|
Toolkits/AssetEditorModeUILayer.h |
Functions
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void RegisterLayoutExtensions
(
FLayoutExtender& Extender
)
|
|
Toolkits/AssetEditorModeUILayer.h |
|