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Classes
| Type | Name | Description | |
|---|---|---|---|
| FBaseCharacterFXEditorModeToolkit | The editor mode toolkit is responsible for the panel on the side in the editor that shows mode and tool properties. | ||
| FBaseCharacterFXEditorModeUILayer | Handles the hosting of additional toolkits, such as the mode toolkit, within the CharacterFXEditor's toolkit. | ||
| FBaseCharacterFXEditorModule | |||
| FBaseCharacterFXEditorToolkit | The toolkit is supposed to act as the UI manager for the asset editor. | ||
| SBaseCharacterFXEditorViewport | |||
| TBaseCharacterFXEditorCommands | Home for FUICommandInfos used by the editor | ||
| UBaseCharacterFXEditor | Base UAssetEditor class for character simulation asset editors (e.g. cloth, hair, flesh). | ||
| UBaseCharacterFXEditorMode | The CharacterFX EditorMode stores much of the inter-tool state, including ToolTargets. | ||
| UBaseCharacterFXEditorUISubsystem | Interchange layer to manage built in tab locations within the editor's layout. |