Navigation
API > API/Plugins > API/Plugins/BaseCharacterFXEditor
Handles the hosting of additional toolkits, such as the mode toolkit, within the CharacterFXEditor's toolkit.
| Name | FBaseCharacterFXEditorModeUILayer |
| Type | class |
| Header File | /Engine/Plugins/Experimental/CharacterFXEditor/BaseCharacterFXEditor/Source/BaseCharacterFXEditor/Public/BaseCharacterFXEditorModeUILayer.h |
| Include Path | #include "BaseCharacterFXEditorModeUILayer.h" |
Syntax
class FBaseCharacterFXEditorModeUILayer : public FAssetEditorModeUILayer
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorModeUILayer → FBaseCharacterFXEditorModeUILayer
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBaseCharacterFXEditorModeUILayer
(
const IToolkitHost* InToolkitHost |
BaseCharacterFXEditorModeUILayer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FWorkspaceItem > GetModeMenuCategory() |
BaseCharacterFXEditorModeUILayer.h | ||
void OnToolkitHostingFinished
(
const TSharedRef< IToolkit >& Toolkit |
BaseCharacterFXEditorModeUILayer.h | ||
void OnToolkitHostingStarted
(
const TSharedRef< IToolkit >& Toolkit |
BaseCharacterFXEditorModeUILayer.h | ||
void SetModeMenuCategory
(
TSharedPtr< FWorkspaceItem > MenuCategoryIn |
BaseCharacterFXEditorModeUILayer.h |