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Unreal Engine C++ API Reference > Plugins > AzureSpatialAnchors
Inheritance Hierarchy
- IAzureSpatialAnchors
- FGCObject
- FAzureSpatialAnchorsBase
References
Module | AzureSpatialAnchors |
Header | /Engine/Plugins/Runtime/AR/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsBase.h |
Include | #include "AzureSpatialAnchorsBase.h" |
Syntax
class FAzureSpatialAnchorsBase :
public IAzureSpatialAnchors,
public FGCObject
Variables
Type | Name | Description | |
---|---|---|---|
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FAzureSpatialAnchorsSessionStatus | CachedSessionStatus | |
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FDelegateHandle | CacheSessionHandle | |
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TArray< TObjectPtr< UAzureCloudSpatialAnchor > > | CloudAnchors |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AnchorLocatedCallback
(
int32 WatcherIdentifier, |
|
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void | CacheSessionStatus
(
float, |
|
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UAzureCloudSpatialAnchor * | GetCloudAnchor
(
CloudAnchorID CloudAnchorID |
|
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void | LocateAnchorsCompletedCallback
(
int32 WatcherIdentifier, |
|
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void | SessionUpdatedCallback
(
float ReadyForCreateProgress, |
|
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void | Shutdown () |
|
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void | Startup () |
Overridden from IAzureSpatialAnchors
Type | Name | Description | |
---|---|---|---|
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bool | ConstructCloudAnchor
(
UARPin*& InARPin, |
|
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void | ||
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bool | GetCloudAnchor
(
UARPin*& InARPin, |
|
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void | GetCloudAnchors
(
TArray< class UAzureCloudSpatialAnchor* >& OutCloudAnchors |
|
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UAzureCloudSpatialAnchor * | GetOrConstructCloudAnchor
(
CloudAnchorID CloudAnchorID |
|
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const FAzureSpatialAnchorsSessionStatus & | These functions provide basic housekeeping for AzureSpatialAnchors. The AzureSpatialAnchorsBase layer implements them. |
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
FGCObject Implementation. |
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FString | Overload this method to report a name for your referencer |