Navigation
API > API/Plugins > API/Plugins/AvalancheTransition > API/Plugins/AvalancheTransition/Tasks
Inheritance Hierarchy
- FStateTreeTaskBase
- FAvaTransitionNode
- FAvaTransitionTask
- FAvaTransitionLayerTask
- FAvaTransitionWaitForLayerTask
References
| Module | AvalancheTransition |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheTransition/Public/Tasks/AvaTransitionWaitForLayerTask.h |
| Include | #include "Tasks/AvaTransitionWaitForLayerTask.h" |
Syntax
USTRUCT (DisplayName="Wait for other Scenes in Layer to Finish", Category="Transition Logic")
struct FAvaTransitionWaitForLayerTask : public FAvaTransitionLayerTask
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStateTreeExternalDataHandle< UAvaTransitionRenderingSubsystem > | RenderingSubsystemHandle |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ShouldHideLevel
(
const FStateTreeExecutionContext& InContext, |
||
| EStateTreeRunStatus | WaitForLayer
(
FStateTreeExecutionContext& InContext |
Overridden from FStateTreeTaskBase
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeRunStatus | EnterState
(
FStateTreeExecutionContext& InContext, |
Called when a new state is entered and task is part of active states. | |
| EStateTreeRunStatus | Tick
(
FStateTreeExecutionContext& InContext, |
Called during state tree tick when the task is on active state. |
Overridden from FStateTreeNodeBase
| Type | Name | Description | |
|---|---|---|---|
| FText | GetDescription
(
const FGuid& InId, |
Returns description for the node, use in the UI. | |
| const UStruct * | |||
| bool | Link
(
FStateTreeLinker& InLinker |
Called when the StateTree asset is linked. Allows to resolve references to other StateTree data. |
Typedefs
| Name | Description |
|---|---|
| FInstanceDataType |