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Handle to a Tag or Alias (set of Tags) in a particular Source. This should be used by the UStructs/UObjects to properly reference a Tag or Alias (set of Tags).
| Name | FAvaTagHandle |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheTag/Public/AvaTagHandle.h |
| Include Path | #include "AvaTagHandle.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Motion Design Tag Handle")
struct FAvaTagHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AvaTagHandle.h | |||
FAvaTagHandle
(
const UAvaTagCollection* InSource, |
AvaTagHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source | TObjectPtr< const UAvaTagCollection > | AvaTagHandle.h |
|
|
| TagId | FAvaTagId | AvaTagHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the resolved tags from the Handle If the Handle is to a particular Tag, it should return the array with a single element. | AvaTagHandle.h | ||
bool IsValid() |
AvaTagHandle.h | ||
bool MatchesExact
(
const FAvaTagHandle& InOther |
Returns true if the Tag Handles is the exact same as the other (Same Source and Tag Id) | AvaTagHandle.h | |
bool Overlaps
(
const FAvaTagHandle& InOther |
Returns true if the Tag Handles have overlapping FAvaTags, even if the Source or Tag Id is different | AvaTagHandle.h | |
void PostSerialize
(
const FArchive& Ar |
AvaTagHandle.h | ||
FString ToDebugString() |
AvaTagHandle.h | ||
FName ToName() |
AvaTagHandle.h | ||
FString ToString() |
AvaTagHandle.h |