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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShapeNGonDynamicMesh
Description
Must be generated by a inheriting class. Cannot have complex shapes. Vertices cannot block each other's path to the center. Example: Triangle, rectangle, pentagram. Vertices must go in a clockwise direction. Inheritors should also adds local snap points
Virtual Inheritance
- UAvaShapeRoundedPolygonDynamicMesh::GenerateBorderVertices → UAvaShapeNGonDynamicMesh::GenerateBorderVertices
| Name | GenerateBorderVertices |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeNGonDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeNGonDynMesh.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeNGonDynMesh.cpp |
virtual void GenerateBorderVertices
(
TArray < FVector2D > & BorderVertices
)