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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShapeMeshFunctions
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static InMeshType * SetMesh
(
AAvaShapeActor* InShapeActor, |
AvaShapePrimitiveFunctions.h | ||
static UAvaShapeDynamicMeshBase * SetMesh
(
AAvaShapeActor* InShapeActor, |
AvaShapePrimitiveFunctions.h |
SetMesh(AAvaShapeActor *, const FTransform &)
| Name | SetMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/AvaShapePrimitiveFunctions.h |
| Include Path | #include "AvaShapePrimitiveFunctions.h" |
template<typename InMeshType, std::enable_if_t<< InMeshType, UAvaShapeDynamicMeshBase >::Value ), int >>
static InMeshType * SetMesh
(
AAvaShapeActor * InShapeActor,
const FTransform & InTransform
)
SetMesh(AAvaShapeActor *, const TSubclassOf< UAvaShapeDynamicMeshBase > &, const FTransform &)
| Name | SetMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/AvaShapePrimitiveFunctions.h |
| Include Path | #include "AvaShapePrimitiveFunctions.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/AvaShapePrimitiveFunctions.cpp |
static UAvaShapeDynamicMeshBase * SetMesh
(
AAvaShapeActor * InShapeActor,
const TSubclassOf < UAvaShapeDynamicMeshBase > & InMeshClass,
const FTransform & InTransform
)