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API > API/Plugins > API/Plugins/AvalancheShapes
FunctionLibrary to Create Ava Shape Meshes and apply them to a Shape Actor.
| Name | UAvaShapeMeshFunctions |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/AvaShapePrimitiveFunctions.h |
| Include Path | #include "AvaShapePrimitiveFunctions.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaShapeMeshFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAvaShapeMeshFunctions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static InMeshType * SetMesh
(
AAvaShapeActor* InShapeActor, |
AvaShapePrimitiveFunctions.h | ||
static UAvaShapeDynamicMeshBase * SetMesh
(
AAvaShapeActor* InShapeActor, |
AvaShapePrimitiveFunctions.h | ||
static UAvaShapeRectangleDynamicMesh * SetRectangle
(
AAvaShapeActor* ShapeActor, |
Sets the Shape Actor mesh to Rectangle. | AvaShapePrimitiveFunctions.h |
|