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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShape3DDynMeshBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTriangle
(
FAvaShapeMesh& InMesh, |
Adds a triangle based on valid cached vertex | DynamicMeshes/AvaShape3DDynMeshBase.h | |
void AddTriangle
(
FAvaShapeMesh& InMesh, |
Adds a triangle based on valid indexes | DynamicMeshes/AvaShape3DDynMeshBase.h |
AddTriangle(FAvaShapeMesh &, const FAvaShapeCachedVertex3D &, const FAvaShapeCachedVertex3D &, const FAvaShapeCachedVertex3D &)
Description
Adds a triangle based on valid cached vertex
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
void AddTriangle
(
FAvaShapeMesh & InMesh,
const FAvaShapeCachedVertex3D & A,
const FAvaShapeCachedVertex3D & B,
const FAvaShapeCachedVertex3D & C
)
AddTriangle(FAvaShapeMesh &, int32, int32, int32)
Description
Adds a triangle based on valid indexes
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShape3DDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShape3DDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShape3DDynMeshBase.cpp |
void AddTriangle
(
FAvaShapeMesh & InMesh,
int32 A,
int32 B,
int32 C
)