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API > API/Plugins > API/Plugins/AvalancheSceneState
| Name | UAvaSceneStateRCEventBehaviorNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/AvalancheSceneState/Source/AvalancheSceneState/Public/RemoteControl/AvaSceneStateRCEventBehaviorNode.h |
| Include Path | #include "RemoteControl/AvaSceneStateRCEventBehaviorNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaSceneStateRCEventBehaviorNode : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → UAvaSceneStateRCEventBehaviorNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaSceneStateRCEventBehaviorNode() |
RemoteControl/AvaSceneStateRCEventBehaviorNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Event | FSceneStateEventTemplate | RemoteControl/AvaSceneStateRCEventBehaviorNode.h |
|
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Execute
(
URCBehaviour* InBehavior |
RemoteControl/AvaSceneStateRCEventBehaviorNode.h | ||
UClass * GetBehaviourClass() |
RemoteControl/AvaSceneStateRCEventBehaviorNode.h | ||
bool IsSupported
(
URCBehaviour* InBehavior |
RemoteControl/AvaSceneStateRCEventBehaviorNode.h | ||
void OnPassed
(
URCBehaviour* InBehavior |
RemoteControl/AvaSceneStateRCEventBehaviorNode.h |