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API > API/Plugins > API/Plugins/SceneStateEvent
Defines a handle to an event schema and the payload event data to copy to events to push
| Name | FSceneStateEventTemplate |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventTemplate.h |
| Include Path | #include "SceneStateEventTemplate.h" |
Syntax
USTRUCT (BlueprintType )
struct FSceneStateEventTemplate
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventData | FInstancedStruct | Data initialized to the event schema, if it has a valid event struct | SceneStateEventTemplate.h |
|
| EventSchemaHandle | FSceneStateEventSchemaHandle | Handle to the event schema to use | SceneStateEventTemplate.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FInstancedStruct & GetEventData() |
SceneStateEventTemplate.h | ||
const FSceneStateEventSchemaHandle & GetEventSchemaHandle() |
SceneStateEventTemplate.h | ||
void SyncEventData() |
Syncs the event data to match the event schema struct | SceneStateEventTemplate.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEventDataPropertyName() |
SceneStateEventTemplate.h | ||
static FName GetEventSchemaHandlePropertyName() |
SceneStateEventTemplate.h |