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API > API/Plugins > API/Plugins/AvalancheSceneState
| Name | FAvaSceneStatePlaySequenceTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/AvalancheSceneState/Source/AvalancheSceneState/Public/Sequence/AvaSceneStatePlaySequenceTask.h |
| Include Path | #include "Sequence/AvaSceneStatePlaySequenceTask.h" |
Syntax
USTRUCT (DisplayName="Play Sequence", Category="Motion Design",
Meta=(ToolTip="Plays a Motion Design Sequence"))
struct FAvaSceneStatePlaySequenceTask : public FSceneStateTask
Inheritance Hierarchy
- FSceneStateTask → FAvaSceneStatePlaySequenceTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FAvaSceneStatePlaySequenceTaskInstance | Sequence/AvaSceneStatePlaySequenceTask.h |
Functions
Protected
Overridden from FSceneStateTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * OnGetTaskInstanceType() |
Sequence/AvaSceneStatePlaySequenceTask.h | ||
virtual void OnStart
(
const FSceneStateExecutionContext& InContext, |
Sequence/AvaSceneStatePlaySequenceTask.h | ||
virtual void OnStop
(
const FSceneStateExecutionContext& InContext, |
Sequence/AvaSceneStatePlaySequenceTask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OnSequenceStopped
(
UAvaSequencePlayer* InPlayer, |
Sequence/AvaSceneStatePlaySequenceTask.h |