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Defines the reasons why a task has stopped
| Name | ESceneStateTaskStopReason |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/SceneStateEnums.h |
| Include Path | #include "SceneStateEnums.h" |
Syntax
enum ESceneStateTaskStopReason
{
State,
Finished,
}
Values
| Name | Remarks |
|---|---|
| State | State ended (transitioning, or end play) so it's forcing all its Active States to stop |
| Finished | Task was marked as finished |