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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Modifiers
Inheritance Hierarchy
- UObject
- UActorModifierCoreBase
- UAvaBaseModifier
- UAvaGeometryBaseModifier
- UAvaAutoSizeModifier
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Modifiers/AvaAutoSizeModifier.h |
| Include | #include "Modifiers/AvaAutoSizeModifier.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UAvaAutoSizeModifier :
public UAvaGeometryBaseModifier ,
public IAvaTransformUpdateHandler ,
public IAvaRenderStateUpdateHandler ,
public IAvaSceneTreeUpdateHandler
Remarks
Adapts the modified actor geometry size/scale to match reference actor bounds and act as a background
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIncludeChildren | If true, will include children bounds too and compute the new size | |
| EAvaAutoSizeFitMode | FitMode | ||
| double | PaddingHorizontal | Padding for left and right side | |
| double | PaddingVertical | Padding for top and bottom side | |
| FAvaSceneTreeActor | ReferenceActor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EAvaAutoSizeFitMode | GetFitMode () |
||
| bool | |||
| double | |||
| double | |||
| const FAvaSceneTreeActor & | |||
| void | |||
| void | SetFitMode
(
const EAvaAutoSizeFitMode InFitMode |
||
| void | SetIncludeChildren
(
bool bInIncludeChildren |
||
| void | SetPaddingHorizontal
(
double InPadding |
||
| void | SetPaddingVertical
(
double InPadding |
||
| void | SetReferenceActor
(
const FAvaSceneTreeActor& InReferenceActor |
Overridden from UActorModifierCoreBase
| Type | Name | Description | |
|---|---|---|---|
| void | Apply () |
Override in child classes, apply this modifier on the actual actor, call Next or Fail to complete the modifier execution | |
| bool | You can do additional lightweights checks here in case you want to dirty the modifier instead of waiting for an event, tick must be enabled in the metadata | ||
| void | Called when modified actor transform is updated if this modifier is enabled | ||
| void | OnModifierAdded
(
EActorModifierCoreEnableReason InReason |
Called after the modifier was added to a stack and initialized after creation or serialization or duplication | |
| void | OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Override metadata for this modifier, called only once before modifier CDO is registered | |
| void | OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Called when a modifier is disabled | |
| void | OnModifierEnabled
(
EActorModifierCoreEnableReason InReason |
Called when a modifier is enabled | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void | PostLoad () |
Overridden from IAvaTransformUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnTransformUpdated
(
AActor* InActor, |
Callback when a tracked actor transform changes |
Overridden from IAvaRenderStateUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnActorVisibilityChanged
(
AActor* InActor |
Callback when a tracked actor visibility has changed | |
| void | OnRenderStateUpdated
(
AActor* InActor, |
Callback when a render state actor in this world changes |
Overridden from IAvaSceneTreeUpdateHandler
| Type | Name | Description | |
|---|---|---|---|
| void | OnSceneTreeTrackedActorChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorChildrenChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorDirectChildrenChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorParentChanged
(
int32 InIdx, |
||
| void | OnSceneTreeTrackedActorRearranged
(
int32 InIdx, |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIgnoreHiddenActors_DEPRECATED | If true, will search for the next visible actor based on the selected reference container. | |
| TWeakObjectPtr< AActor > | ReferenceActorWeak_DEPRECATED | The actor affecting the modifier. | |
| EAvaReferenceContainer | ReferenceContainer_DEPRECATED | The method for finding a reference actor based on it's position in the parent's hierarchy. |