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API > API/Plugins > API/Plugins/AvalancheModifiers > API/Plugins/AvalancheModifiers/Extensions
References
| Module | AvalancheModifiers |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheModifiers/Public/Extensions/AvaSceneTreeUpdateModifierExtension.h |
| Include | #include "Extensions/AvaSceneTreeUpdateModifierExtension.h" |
Syntax
USTRUCT (BlueprintType )
struct FAvaSceneTreeActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSkipHiddenActors | If true, will search for the next visible actor based on the selected reference container | |
| TWeakObjectPtr< AActor > | LocalActorWeak | Actor from which we start resolving this reference actor | |
| TSet< TWeakObjectPtr< AActor > > | ReferenceActorChildrenWeak | All children of reference actor to compare with new set children for changes | |
| TArray< TWeakObjectPtr< AActor > > | ReferenceActorDirectChildrenWeak | Direct children of reference actor where order counts | |
| TArray< TWeakObjectPtr< AActor > > | ReferenceActorParentsWeak | Parents of the reference actor | |
| TArray< TWeakObjectPtr< AActor > > | ReferenceActorsWeak | Tracked references actors, if we skip hidden actors, we still need to track those for visibility changes, can be rebuilt | |
| TWeakObjectPtr< AActor > | ReferenceActorWeak | The actor being followed by the modifier. | |
| EAvaReferenceContainer | ReferenceContainer | The method for finding a reference actor based on it's position in the parent's hierarchy |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAvaSceneTreeActor
(
AActor* InActor |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FAvaSceneTreeActor& InOther |