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API > API/Plugins > API/Plugins/AvalancheModifiers
Use this if you want a preview plane on a specific actor
| Name | FAvaModifierPreviewPlane |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/AvaModifiersPreviewPlane.h |
| Include Path | #include "AvaModifiersPreviewPlane.h" |
Syntax
USTRUCT ()
struct FAvaModifierPreviewPlane
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaModifierPreviewPlane() |
AvaModifiersPreviewPlane.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewDynMaterial | FAvaModifiersParametricMaterial | AvaModifiersPreviewPlane.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Create
(
USceneComponent* InActorComponent |
Create a preview plane attached to this component | AvaModifiersPreviewPlane.h | |
void Destroy() |
Destroy the preview plane | AvaModifiersPreviewPlane.h | |
void Hide() |
Hide the preview plane | AvaModifiersPreviewPlane.h | |
void Show() |
Show the preview plane | AvaModifiersPreviewPlane.h | |
void Update
(
const FTransform& InRelativeTransform |
Update relative position of the plane | AvaModifiersPreviewPlane.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMesh * LoadPreviewResource() |
AvaModifiersPreviewPlane.h |