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API > API/Plugins > API/Plugins/AvalancheModifiers
Use this if you want a parametric material
| Name | FAvaModifiersParametricMaterial |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheModifiers/Public/AvaModifiersParametricMaterial.h |
| Include Path | #include "AvaModifiersParametricMaterial.h" |
Syntax
USTRUCT ()
struct FAvaModifiersParametricMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAvaModifiersParametricMaterial() |
AvaModifiersParametricMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaskColor | FLinearColor | AvaModifiersParametricMaterial.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultMaterial | TObjectPtr< UMaterial > | AvaModifiersParametricMaterial.h | ||
| InstanceMaterial | TObjectPtr< UMaterialInstanceDynamic > | AvaModifiersParametricMaterial.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyChanges
(
UObject* Outer |
AvaModifiersParametricMaterial.h | ||
UMaterial * GetDefaultMaterial() |
AvaModifiersParametricMaterial.h | ||
UMaterialInstanceDynamic * GetMaterial() |
AvaModifiersParametricMaterial.h |