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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/UAvaPlayableLibrary
Description
Injects the remote control values from current transition for the current playable.
This does nothing if there is no current transition the current playable is part of or if the current level is not managed by a playable.
| Name | UpdatePlayableRemoteControlValues |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableLibrary.h |
| Include Path | #include "Playable/AvaPlayableLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Motion Design|Playable",
Meta=(WorldContext="InWorldContextObject"))
static bool UpdatePlayableRemoteControlValues
(
const UObject * InWorldContextObject
)
true if the values have been injected, false otherwise.