Navigation
API > API/Plugins > API/Plugins/AvalancheMedia
| Name | UAvaPlayableLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableLibrary.h |
| Include Path | #include "Playable/AvaPlayableLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Playable Library",
Meta=(ScriptName="MotionDesignPlayableLibrary"))
class UAvaPlayableLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAvaPlayableLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAvaPlayable * GetPlayable
(
const UObject* InWorldContextObject |
Returns the playable corresponding to that world object. | Playable/AvaPlayableLibrary.h | |
static UAvaPlayableTransition * GetPlayableTransition
(
const UAvaPlayable* InPlayable |
Returns the transition this playable is part of. | Playable/AvaPlayableLibrary.h | |
static bool IsPlayableHidden
(
const UObject* InWorldContextObject |
Returns the current hidden state of this playable. | Playable/AvaPlayableLibrary.h |
|
static void PlayableSyncEventLatent
(
const UObject* InWorldContextObject, |
Push a playable sync event with the given signature on the cluster. | Playable/AvaPlayableLibrary.h |
|
static bool SetPlayableHidden
(
const UObject* InWorldContextObject, |
Sets the hidden state of all primitives under this playable. | Playable/AvaPlayableLibrary.h |
|
static bool UpdatePlayableRemoteControlValues
(
const UObject* InWorldContextObject |
Injects the remote control values from current transition for the current playable. | Playable/AvaPlayableLibrary.h |
|