Navigation
API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/Playable
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UAvaPlayableLibrary
References
| Module | AvalancheMedia |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableLibrary.h |
| Include | #include "Playable/AvaPlayableLibrary.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Playable Library",
Meta=(ScriptName="MotionDesignPlayableLibrary"))
class UAvaPlayableLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAvaPlayable * | GetPlayable
(
const UObject* InWorldContextObject |
Returns the playable corresponding to that world object. | |
| UAvaPlayableTransition * | GetPlayableTransition
(
const UAvaPlayable* InPlayable |
Returns the transition this playable is part of. | |
| bool | IsPlayableHidden
(
const UObject* InWorldContextObject |
Returns the current hidden state of this playable. | |
| bool | SetPlayableHidden
(
const UObject* InWorldContextObject, |
Sets the hidden state of all primitives under this playable. | |
| bool | UpdatePlayableRemoteControlValues
(
const UObject* InWorldContextObject |
Injects the remote control values from current transition for the current playable. |