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API > API/Plugins > API/Plugins/AvalancheMedia > API/Plugins/AvalancheMedia/Playable > API/Plugins/AvalancheMedia/Playable/UAvaPlayableLibrary
References
| Module | AvalancheMedia |
| Header | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Public/Playable/AvaPlayableLibrary.h |
| Include | #include "Playable/AvaPlayableLibrary.h" |
| Source | /Engine/Plugins/Experimental/Avalanche/Source/AvalancheMedia/Private/Playable/AvaPlayableLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Motion Design|Playable",
Meta=(WorldContext="InWorldContextObject"))
static bool SetPlayableHidden
(
const UObject * InWorldContextObject,
bool bInShouldBeHidden
)
Remarks
Sets the hidden state of all primitives under this playable. Hidden primitives will not be rendered.
This only works if current level is managed by a playable (i.e. in a rundown or playback graph). true if the value was set, false otherwise (if not managed by a playable).