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API > API/Plugins > API/Plugins/AvalancheInteractiveTools > API/Plugins/AvalancheInteractiveTools/UAvaInteractiveT-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAvaInteractiveToolsStaticMeshActorToolBuilder * CreateStaticMeshActorToolBuilder
(
UEdMode* InEdMode, |
Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h | ||
static UAvaInteractiveToolsStaticMeshActorToolBuilder * CreateStaticMeshActorToolBuilder
(
UEdMode* InEdMode, |
Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h |
CreateStaticMeshActorToolBuilder(UEdMode , FName, TSharedPtr< FUICommandInfo >, const FString &, int32, UStaticMesh , TSubclassOf< UAvaInteractiveToolsStaticMeshActorTool >)
| Name | CreateStaticMeshActorToolBuilder |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h |
| Include Path | #include "Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Private/Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.cpp |
static UAvaInteractiveToolsStaticMeshActorToolBuilder * CreateStaticMeshActorToolBuilder
(
UEdMode * InEdMode,
FName InCategory,
TSharedPtr < FUICommandInfo > InCommand,
const FString & InIdentifier,
int32 InPriority,
UStaticMesh * InStaticMesh,
TSubclassOf < UAvaInteractiveToolsStaticMeshActorTool > InToolClass
)
CreateStaticMeshActorToolBuilder(UEdMode , FName, TSharedPtr< FUICommandInfo >, const FString &, int32, const TCHAR , TSubclassOf< UAvaInteractiveToolsStaticMeshActorTool >)
| Name | CreateStaticMeshActorToolBuilder |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Public/Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h |
| Include Path | #include "Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheInteractiveTools/Private/Builders/AvaInteractiveToolsStaticMeshActorToolBuilder.cpp |
static UAvaInteractiveToolsStaticMeshActorToolBuilder * CreateStaticMeshActorToolBuilder
(
UEdMode * InEdMode,
FName InCategory,
TSharedPtr < FUICommandInfo > InCommand,
const FString & InIdentifier,
int32 InPriority,
const TCHAR * InStaticMeshPath,
TSubclassOf < UAvaInteractiveToolsStaticMeshActorTool > InToolClass
)