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API > API/Plugins > API/Plugins/AvalancheCamera
| Name | UAvaCameraSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheCamera/Public/AvaCameraSubsystem.h |
| Include Path | #include "AvaCameraSubsystem.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Camera Subsystem")
class UAvaCameraSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UAvaCameraSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayerController | TObjectPtr< APlayerController > | AvaCameraSubsystem.h | ||
| ViewTargets | TArray< FAvaViewTarget > | AvaCameraSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConditionallyUpdateViewTarget
(
const ULevel* InSceneLevel |
AvaCameraSubsystem.h | ||
bool IsBlendingToViewTarget
(
const ULevel* InSceneLevel |
AvaCameraSubsystem.h | ||
void RegisterScene
(
const ULevel* InSceneLevel |
AvaCameraSubsystem.h | ||
void UnregisterScene
(
const ULevel* InSceneLevel |
AvaCameraSubsystem.h | ||
void UpdatePlayerControllerViewTarget
(
const FViewTargetTransitionParams* InOverrideTransitionParams |
AvaCameraSubsystem.h |
Protected
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
const EWorldType::Type InWorldType |
AvaCameraSubsystem.h | ||
virtual void OnWorldBeginPlay
(
UWorld& InWorld |
AvaCameraSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
AvaCameraSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& InCollection |
AvaCameraSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAvaCameraSubsystem * Get
(
const UObject* InObject |
AvaCameraSubsystem.h |