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API > API/Plugins > API/Plugins/AvalancheCamera
| Name | FAvaViewTarget |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheCamera/Public/AvaCameraSubsystem.h |
| Include Path | #include "AvaCameraSubsystem.h" |
Syntax
USTRUCT ()
struct FAvaViewTarget
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TObjectPtr< AActor > | The View Target Actor | AvaCameraSubsystem.h | |
| CameraPriorityModifier | TObjectPtr< const UAvaCameraPriorityModifier > | The Camera Modifier that the View Target Actor has, if any | AvaCameraSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetPriority() |
Returns the priority of the camera priority modifier of the actor, or 0 if the priority modifier doesn't exist | AvaCameraSubsystem.h | |
const FViewTargetTransitionParams & GetTransitionParams() |
Returns the Transition Params of the camera priority modifier of the actor, or default transition params if the modifier doesn't exist | AvaCameraSubsystem.h | |
bool IsValid() |
Returns true if the View Target Actor is valid | AvaCameraSubsystem.h |