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Performs an action (e.g. Play, Stop) for a defined Motion Design sequence
| Name | UAvaRCSequenceBehaviorNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/RemoteControl/AvaRCSequenceBehaviorNode.h |
| Include Path | #include "RemoteControl/AvaRCSequenceBehaviorNode.h" |
Syntax
UCLASS (MinimalAPI)
class UAvaRCSequenceBehaviorNode : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → UAvaRCSequenceBehaviorNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAvaRCSequenceBehaviorNode() |
RemoteControl/AvaRCSequenceBehaviorNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlaySettings | FAvaSequencePlayParams | Sequence Play Settings | RemoteControl/AvaRCSequenceBehaviorNode.h |
|
| SequenceAction | EAvaSequenceActionType | Action to perform for the given sequence | RemoteControl/AvaRCSequenceBehaviorNode.h |
|
| SequenceName | FAvaSequenceName | Sequence name to play | RemoteControl/AvaRCSequenceBehaviorNode.h |
|
Functions
Public
Protected
Overridden from URCBehaviourNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
URCBehaviour* InBehavior |
RemoteControl/AvaRCSequenceBehaviorNode.h | ||
virtual UClass * GetBehaviourClass() |
RemoteControl/AvaRCSequenceBehaviorNode.h | ||
virtual bool IsSupported
(
URCBehaviour* InBehavior |
RemoteControl/AvaRCSequenceBehaviorNode.h | ||
virtual void OnPassed
(
URCBehaviour* InBehavior |
RemoteControl/AvaRCSequenceBehaviorNode.h |