Navigation
API > API/Plugins > API/Plugins/Avalanche
| Name | UAvaGameViewportClient |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/Avalanche/Public/Framework/AvaGameViewportClient.h |
| Include Path | #include "Framework/AvaGameViewportClient.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Game Viewport Client")
class UAvaGameViewportClient : public UGameViewportClient
Inheritance Hierarchy
- FViewportClient → FCommonViewportClient → UScriptViewportClient → UGameViewportClient → UAvaGameViewportClient
- UObjectBase → UObjectBaseUtility → UObject → UScriptViewportClient → UGameViewportClient → UAvaGameViewportClient
- FExec → UGameViewportClient → UAvaGameViewportClient
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderTarget | TWeakObjectPtr< UTextureRenderTarget2D > | Framework/AvaGameViewportClient.h | ||
| ViewStates | TArray< FSceneViewStateReference > | Framework/AvaGameViewportClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureRenderTarget2D * GetRenderTarget() |
Framework/AvaGameViewportClient.h | ||
void SetRenderTarget
(
UTextureRenderTarget2D* InRenderTarget |
Framework/AvaGameViewportClient.h |
Overridden from FViewportClient
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Framework/AvaGameViewportClient.h | |||
virtual bool IsStatEnabled
(
const FString& InName |
Framework/AvaGameViewportClient.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
Framework/AvaGameViewportClient.h |