Navigation
API > API/Plugins > API/Plugins/AutomatedPerfTesting
Contains data about the current profilego request
| Name | FProfileGoRequestAPT |
| Type | struct |
| Header File | /Engine/Plugins/Performance/AutomatedPerfTesting/Source/AutomatedPerfTesting/Public/ProfileGo/ProfileGo.h |
| Include Path | #include "ProfileGo/ProfileGo.h" |
Syntax
USTRUCT ()
struct FProfileGoRequestAPT
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProfileGoRequestAPT() |
ProfileGo/ProfileGo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnorePawn | bool | Do we want to ignore whether the player pawn exists and skip all functionality related to it. | ProfileGo/ProfileGo.h | |
| bRetraceZ | bool | Use FindBestStandingPoint() during settling to retrace the Z coordinate of each scenario. | ProfileGo/ProfileGo.h | |
| bSkipSettling | bool | Do we want to skip settling and everything that comes with it. | ProfileGo/ProfileGo.h | |
| CurrentResult | FProfileGoScenarioResultAPT | Current result | ProfileGo/ProfileGo.h | |
| PendingCommands | TArray< FProfileGoCommandAPT > | Commands to be executed (generate anew at each location) | ProfileGo/ProfileGo.h | |
| PendingScenarios | TArray< FProfileGoScenarioAPT > | A list of scenarios to run | ProfileGo/ProfileGo.h | |
| RequestArgs | FString | Arguments passed into the request | ProfileGo/ProfileGo.h | |
| RequestName | FString | Profile name passed into the request | ProfileGo/ProfileGo.h | |
| ScenarioResults | TArray< FProfileGoScenarioResultAPT > | A list of results from each location | ProfileGo/ProfileGo.h | |
| SettleTime | float | Time to settle before running commands. | ProfileGo/ProfileGo.h |