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API > API/Plugins > API/Plugins/AudioWidgets > API/Plugins/AudioWidgets/SAudioRadialSlider
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/SAudioRadialSlider.h |
| Include Path | #include "SAudioRadialSlider.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SAudioRadialSlider >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SAudioRadialSlider::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SAudioRadialSlider.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SAudioRadialSlider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & CenterBackgroundColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the center background in. | SAudioRadialSlider.h | |
WidgetArgsType & DesiredSizeOverride
(
const TAttribute< TOptional< FVector2D > >& InAttribute |
When specified, use this as the slider's desired size | SAudioRadialSlider.h | |
WidgetArgsType & HandStartEndRatio
(
const TAttribute< FVector2D >& InAttribute |
Start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle). | SAudioRadialSlider.h | |
WidgetArgsType & OnMouseCaptureBegin
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is pressed and a capture begins. | SAudioRadialSlider.h | |
WidgetArgsType & OnMouseCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is released and a capture ends. | SAudioRadialSlider.h | |
WidgetArgsType & OnValueChanged
(
const FOnFloatValueChanged& InDelegate |
Called when the value is changed by slider or typing | SAudioRadialSlider.h | |
WidgetArgsType & SliderBarColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the slider bar in. | SAudioRadialSlider.h | |
WidgetArgsType & SliderCurve
(
FRuntimeFloatCurve InArg |
A curve that defines how the slider should be sampled. Default is linear. | SAudioRadialSlider.h | |
WidgetArgsType & SliderProgressColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the progress bar in. | SAudioRadialSlider.h | |
WidgetArgsType & SliderValue
(
const TAttribute< float >& InAttribute |
A value representing the normalized linear (0 - 1) audio slider value position. | SAudioRadialSlider.h | |
WidgetArgsType & Style
(
const FAudioRadialSliderStyle* InArg |
The style used to draw the audio radial slider. | SAudioRadialSlider.h | |
WidgetArgsType & WidgetLayout
(
const TAttribute< EAudioRadialSliderLayout >& InAttribute |
The widget layout. | SAudioRadialSlider.h |