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API > API/Plugins > API/Plugins/AudioWidgets > API/Plugins/AudioWidgets/SAudioMaterialButton
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgets/Public/AudioMaterialSlate/SAudioMaterialButton.h |
| Include Path | #include "AudioMaterialSlate/SAudioMaterialButton.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SAudioMaterialButton >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SAudioMaterialButton::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
AudioMaterialSlate/SAudioMaterialButton.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | AudioMaterialSlate/SAudioMaterialButton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AudioMaterialButtonStyle
(
const FAudioMaterialButtonStyle* InArg |
The style used to draw the button. | AudioMaterialSlate/SAudioMaterialButton.h | |
WidgetArgsType & bIsPressedAttribute
(
const TAttribute< bool >& InAttribute |
State of the button | AudioMaterialSlate/SAudioMaterialButton.h | |
WidgetArgsType & OnBooleanValueChanged
(
const FOnBooleanValueChanged& InDelegate |
Called when the button's state changes. | AudioMaterialSlate/SAudioMaterialButton.h | |
WidgetArgsType & OnMouseCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is released and a capture ends. | AudioMaterialSlate/SAudioMaterialButton.h | |
WidgetArgsType & Owner
(
TWeakObjectPtr< UObject > InArg |
The owner object | AudioMaterialSlate/SAudioMaterialButton.h |